What is SMILE learning concept?
SMILE is
an acronym for
simple, motivating, interactive
and learner centric
environment. SMILE blends the best of both the worlds - classroom learning
and network enabled e-learning. Learning theories, models and the science
of instruction are embedded in SMILE to create an environment that empowers
learners and teachers. SMILE transforms learning and teaching by harnessing
technology to implement established learning theories with
creativity and innovation. We need to share the SMILE to maximize the knowledge
capital and the access
to it through collaboration. Learning process would be
efficient and effective if the learning environment offers all the
four essential ways
of learning namely
-learning from teacher,
self motivated learning,
social learning and experiential
learning. SMILE integrates the
cognitive, constructive, experiential and elaboration learning theories
with motivational learning
model to create
a learning environment
that is simple,
motivating,
interactive and learner centric. The content design, development and delivery
shall be guided by the principles of SMILE which
is a highly flexible
framework providing lot of
scope for the teachers,
subject matter experts and
instruction designers to chose a right mix of learning concepts appropriate to
the context.
Simple:
Learning with understanding requires the
teacher to present and explain the concepts to learners in a simple way,
which is easy to understand. This is the most challenging yet interesting
competency expected from
teacher in an effective learning environment, which
facilitates learning without burden and learning with smile. This kind of
environment ensures that every student enjoys learning and hence achieves
his/her potential. Subject matter explained through simple concepts with
different applications in real world encourages schema construction
and schema automation for the concepts that are consistent and relevant across varying
situations. The ability to identify similar
and relevant features in varying situations yields better schema construction
and enhances problem solving skills and knowledge transfer.
Motivating:
Keller suggests that students will be motivated to
learn when they perceive some personal value and satisfaction from
the effort, and when they expect to succeed. Based on these two principles from
expectancy-
value theory and extending them, Keller came up with
four basic elements of
motivational theory:
attention, relevance, confidence and satisfaction. Attention can be gained and sustained through
graphics, images,
animations, applets, interesting facts and thought
provoking questions to stimulate a sense of inquiry and curiosity. Relevance refers to the alignment of content
with the learner's goal, learning styles, past experience and
its application in real world situations. Confidence can be accomplished by
helping students to experience success through understanding of the
concepts and their ability to apply these concepts for problem solving. Satisfaction
is necessary for learners to have positive feelings about their learning
experiences. The student's satisfaction could be achieved by helping
them perform better in their educational institutes while satisfying the quest
for knowledge and spirit of inquiry.
Interactive:
Collaboration and interaction among learners
is a very important component of effective learning. Simulations, streamed
video, project teams, chat rooms, bulletin boards, online references,
personalized coaching and
email are some techniques that could help create an interactive online
environment. Interactive learning can be
stimulating and encourage critical thinking as it facilitates problem solving.
E-tools like Flash animations, Java applets promote visualization of
concepts and help students gain insights through interactive simulations. Retention
can be enhanced through clear understanding of the concepts and their
applications in real world situations. Interactive components like
applets help the student to actively interact and involve in the process of understanding
which stimulates schema construction of concepts and thereby increase germane
cognitive load. However the learning outcomes of these visual simulations
depend on the level of expertise of learners. Non-linearity in content
sequencing of web based learning portals enables interactive, flexible learning
through features like keywords, search and explore.
Learner- Centric Environment :
Learning is an active process in which
meaning is developed on the basis of experience. Learners actively construct
their own knowledge by connecting new ideas to existing ideas on the basis of
their experience while
structuring and restructuring of ideas is an essential part of the learning process Learner
centric
pedagogy gives primacy to learner’s interests,
experiences, preferred learning style
and their active participation. The content design should enable learners to
construct knowledge from their own experience in their own way and develop
multiple perspectives. Learner centric approach also allows learners to learn at
their own pace and to
engage with concepts, reflect on the underlying cause
and effect relations, patterns, similarities and interconnections
to deepen understanding. Active engagement involves enquiry, exploration, questioning, debates
and reflection, leading to theory building and the creation of ideas. So the
focus should be on the
underlying principles of how knowledge is created, how
it is organized and how it is used and on how learners engage
with and reconstruct knowledge.